Display Name = "Undine's Spring"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 260, 180, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 260, 180, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 260, 180, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Jump into Undine's Spring?"])
    ShowChoices([["Jump in", "Don't jump"], 2])
    When([0, "Jump in"])
      ControlSwitches([5284, 5284, 0])
      ControlSwitches([100, 100, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
      Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 330, 65, 41, 8, 0])
      Empty([])

    When([1, "Don't jump"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>This is Undine's Spring?\nIt's kinda mysterious, but also beautiful♪"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't see any water spirits around, though."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is Undine's Spring? I don't see any water spirits around, though."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 12, 0])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>She's inside♪\nUnder the surface♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 13, 0])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>The spring is actually an underground cave. Come on, let's dive in."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>The spring is actually an underground cave. Not that I'm eager to do so, but let's dive in..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2149, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>Is that safe? We won't drown?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>Milady, you sadden me."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
